Monster Hunter Director Confirms These Cute Characters Are in It

Not every monster in the Monster Hunter movie will be some terrifying grotesque. Indeed, some of them will be actually cute, Monster Hunter director Paul W.S. Anderson confirmed Saturday at New York Comic Con. (Be sure to check out the full New York Comic Con schedule of panels for more details.)Anderson confirmed that his Monster Hunter movie will include both Palicoes (the field companions of the hunters in Monster Hunter World) as well as the brawny Felyne called Meowscular Chef, a character Anderson had previously evaded confirming would be in his film. “Well, you couldn’t make a Monster Hunter movie without having a Palico in it. So definitely we lean into the Palico,” the director said.

Meowscular Chef (center) in Monster Hunter World.

In the lore established by Monster Hunter World, the Chef was at one point the Palico partner of the Admiral, played in the movie by Hellboy’s Ron Perlman. Anderson revealed Meowscular Chef is rather taken with Milla Jovovich’s human protagonist, Captain Artemis.

“We have one of the characters, Meowscular Chef, who’s the Admiral’s sidekick, who’s a fantastic character, who has this rather flirtatious relationship with Milla, which is really interesting,” Anderson revealed, hinting at some levity in the film that’s not readily apparent from the more horror-centric teasers released so far.

But lest you think Monster Hunter is poised to be a cutesy comedy a la Pokémon Detective Pikachu, fear not. Anderson geeked out over the franchise’s scariest creatures he got to showcase in his movie.

“I love the Rathalos, because the Rathalos is pretty much the rock star of the Monster Hunter video games,” Anderson said. “It’s been in nearly all of the games. It’s probably one of the hardest creatures to kill. It’s just badass. So I’m very excited that that’s in our movie.”

The Internet exploded when the first Monster Hunter trailer tease — which debuted exclusively here at IGN — revealed the movie’s Diablos. For Anderson, though, he’s especially fond of the Black Diablos: “I love the Black Diablos. The Diablos is a creature that I just like, but the Black Diablos is particularly nasty because that’s a female Diablos that’s in heat. So it’s just very angry and very territorial.”

NYCC 2020: 13 Panels We’re Most Excited About

Monster Hunter opens December 30, recently pushed up from an April 2021 date.

While waiting for Monster Hunter, check out Jovovich using her Slinger, an iconic in-game weapon she showed off on Twitter in response to fan backlash against the movie. After that, look at IGN’s list of 12 cool Monster Hunter movie details we’ve already discovered.


Why Monster Hunter’s Hero Is From Our World

Monster Hunter director Paul W.S. Anderson explained why the protagonist of his latest video game movie adaptation is a human from our world rather than a native of the realm of the game during a panel at New York Comic Con on Saturday. (Be sure to check out the full New York Comic Con schedule of panels for more details.)Anderson’s explanation also shed light on why his wife and frequent leading lady, Milla Jovovich, agreed to star in another video game movie following her long stint as the anchor of the Resident Evil film franchise.

“I wanted to recapture the feeling of when I first played the video game. I came to the game not knowing anything about it. And as a stranger, I was immersed in this world containing these amazing landscapes and these amazing creatures that would kick my ass,” Anderson said. “And I thought, ‘I want that. That should be the film going experience as well.'”

This approach necessitated creating a protagonist who was an outsider, which led to the creation of Jovovich’s character Captain Natalie Artemis, a military officer whose elite unit finds themselves transported to the hostile, nameless realm of Monster Hunter where there are so many gruesome ways to die thanks to the local, ahem, wildlife.

Anderson called Artemis “a very, very different character for her to play. She’s never played a character like this before.” He explained that, as Artemis, “Milla is the avatar for the audience. She’s the newbie going into this world. She’s the person from our world. Then there’s nothing about the Monster Hunter world that’s going in for the first time.”

The director continued: “What’s nice for the game players about that is it recreates your first experience when you first played Monster Hunter. But also what’s nice is that it doesn’t exclude anyone because if you don’t know anything about the game, she’s the character who goes, ‘Oh my God, what are these creatures? What is this world? How does it work?'”

Monster Hunter stars Milla Jovovich as Captain Natalie Artemis, an original character not from the Capcom games, and Tony Jaa as the Hunter.

Over the course of the movie, Artemis encounters Tony Jaa’s Hunter and Ron Perlman’s Admiral, both characters from Monster Hunter World. Anderson says that these characters end up teaching Artemis how to survive in this strange new world. Artemis, as Anderson put it, might be “a fierce warrior from our world, but the skill she’s learned as a U.S. Army Ranger, which is badass in our world, those skills don’t mean too much when you’re fighting these 50-foot tall monsters.”

Anderson also pointed out that the military weaponry wielded by Artemis and her team might have been impressive on Earth, but such firepower “doesn’t quite work so good against a Rathalos and Diablos. So she has to learn a new way to fight and she has to learn how to cooperate. And I feel that’s one of the main themes of the video game that I really liked was cooperation is key. You have to fight with other people, you have to cooperate with other people to bring down these big creatures.”

NYCC 2020: 13 Panels We’re Most Excited About

Cooperation among diverse peoples is also the theme of the Monster Hunter movie, something Anderson found to be “a good message for our world right now. We live in such a divisive world where people are closing off their borders and closing off their minds, that to have a movie that in the most fun way possible basically tells you that people from different cultures, from different backgrounds, need to cooperate for the greater good. For me, that’s a good message for our times.”

Monster Hunter opens December 30, recently pushed up from an April 2021 date.

While waiting for Monster Hunter, check out Jovovich using her Slinger, an iconic in-game weapon she showed off on Twitter in response to fan backlash against the movie. After that, look at IGN’s list of 12 cool Monster Hunter movie details we’ve already discovered.


How the Mortal Kombat Movie Almost Lost All Its Combat

If New Line Cinema had its way, 1995’s Mortal Kombat movie would have had far less Konbat in it, according to its director. During his New York Comic Con panel, Paul W.S. Anderson revealed that eleventh-hour budget cuts drastically affected the original scope of his video game adaptation’s fight scenes and that it was only after positive test screening feedback that he was allowed to deliver the combat as it was originally envisioned.“What happened was right before we started shooting, Bob Shaye, who was running New Line at the time, he decided that we had too much money and I disagreed, obviously, as a filmmaker,” Anderson recalled, claiming $3 million was shaved off Mortal Kombat’s budget. “We had to shoot the story we had. We had to get that on screen. So some of the fight scenes that were due to be done and take a week, we had to do in a couple of days. So all the fights were there, but we couldn’t deliver the fights that I originally planned.”

Test audiences who screened an early cut of the film responded positively but, Anderson claimed, “the fans came back and said, ‘There’s not enough fighting in the film. It’s Mortal Kombat. Where’s the combat?’ So we basically went and we shot all the stuff that we cut out of the original version of the movie. We shot it all later. So it wasn’t additional photography. It was kind of doing what we really wanted to do in the first place.”

One such Mortal Kombat sequence that was bolstered was the battle between Johnny Cage and Scorpion, which Anderson claims initially concluded right as the brawl seemed like it was literally kicking off.

“For example, the Scorpion fight was always there, but it kind of ended when Johnny did the shadow kick and kind of knocked out Scorpion. So it felt like the beginning of a fight but it didn’t feel like a real kind of three-ring circus of a fight. Which is then what we ended up shooting when we did the additional photography,” Anderson explained. “And the same with Liu versus Reptile. That fight started, but we then continued it and just made more of a meal of it. Then we tested the movie a second time and people just absolutely loved it.”

Mortal Kombat’s limited budget didn’t allow for much in the way of CGI visual effects, not that Anderson regrets that considering how CGI from other 25-year-old movies have aged. Indeed, one of Mortal Kombat’s more notorious practical visual effects, its animatronic Goro, “still looks pretty decent now” to the director compared to how “deeply embarrassing” many CG effects of the era seem now.

Mortal Kombat’s Bizarre History of Movie and TV Adaptations

“I’ve always been somebody who tries to limit the amount of CG in a movie. Even back then, the reason for it was, it was very, very expensive. But I think if you can do things practically, they have more impact, and they also stand the test of time. Obviously, Mortal Kombat is a movie that in some regards is dated, but it still holds up pretty good, because I think a bone-crunching fight is still a bone-crunching fight. A good fight is a good fight, and it doesn’t matter when it was shot. Good CG, that dates really fast. What is cutting edge CG, you look at it 10 years later, and you go, ‘Oh, my God, that’s deeply embarrassing.’”

Anderson praised Mortal Kombat for relying on wire-work, location shooting, and practical sets rather than CGI that would have only chewed up his meager budget and not aged well. He cited the movie’s puppet version of the four-armed combatant Goro as an example of a practical effect that has stood the test of time relatively well.

“(Goro) was really difficult to work with because he was a big, complicated animatronic,” Anderson said. “But what we got was reality. I could do an over the shoulder shot with Goro of Trevor Goddard playing Kano and he’s really there. You’re really shooting over his shoulder. It’s not composite that kind of in 10 years time looks really, really dated. And I think doing it practical like that with some CG enhancement, which we did with his lips to kind of help with the lip sync, I think ultimately, was the best way to shoot him because the guy really holds up. He still looks pretty decent now.”Goro in 1995's Mortal Kombat.

Goro in 1995’s Mortal Kombat.

Do you think the movie’s portrayal of Goro holds up well 25 years later? Let us know in the comments.

For more of Paul W.S. Anderson’s NYCC panel, discover why Monster Hunter’s hero is from our world and learn which video game characters are confirmed to appear in Anderson’s Monster Hunter movie.

Meanwhile, a Mortal Kombat reboot is headed to screens in 2021. Learn who plays who in the new Mortal Kombat movie.


Crash Bandicoot 4: Colored Gems Guide

Last Edited:

Watch the video above for exact instructions!

Time Codes:

00:00 Red Gem

 0:36 Green Gem

1:05 Blue Gem

1:32 Yellow Gem

Red Gem

The Red Gem is found in N. Sanity Peak, the second level of N. Sanity Island, at the puzzle grid in Checkpoint 6 just before you pick up Lani-Loli. At the Checkpoint, you should see on your right a carving on the wall depicting a grid with some arrows. This applies to the platform grid in the next room.


What you’ll need to do is jump onto the bottom-left platform, then jump twice right, twice up, twice left, once down and then one right to land in the middle. In other words, make a counter-clockwise spiral. You must touch the platforms themselves for this to work; bouncing off a box on the platform won’t count!

As you go you’ll hear some chimes as you land on each platform. If you did the sequence correctly, when you land on the middle platform the Red Gem will appear on the far side of the grid, ready for you to collect!

The Red Gem will unlock the Red Gem Platform mid-way through Crash Compactor, allowing you to get all of that level’s boxes.

Green Gem

The Green Gem can be located in Hit the Road, the third level of The Hazardous Wastes, during the section where you run away from N. Gin’s giant truck while in a ball cage. At the halfway point you’ll be in a concrete room with a Checkpoint Box and a Nitro. Spin the trash can on the left-hand side and an RC car with a remote control will pop out. Spin the remote control several times to back the RC car into the Nitro Box, detonating it and revealing the Green Gem!

The Green gem will unlock the Green Gem Platform in Jetboard Jetty, letting you get all of the boxes in that level.

Blue Gem

The Blue Gem is earned in Draggin’ On, the second level of Tranquility Falls and is a doozy to get. In a homage to Crash Bandicoot 2, you’ll need to go through the entire level without breaking a single box. This is a lot harder than it sounds, since it includes the Checkpoint Boxes! You’ll need to utilize the highest ‘Akano Dark Spin jumps you can muster, particularly to get on top of the stacks of Locked Boxes early on without breaking them. You should also ignore the TNT Boxes and the Stone Lions in the side-scrolling sections.

Yellow Gem

The Yellow Gem can be found in Run it Bayou, the third level of Mosquito Marsh. At the start of the level you’ll get on the Jetboard: rather than go on it, look on the right side of the canal to spot a line of nine Boxes between two small stone docks. You’re gonna have to get over there on foot, which you can do with a Sliding Double Jump across the water.

Once you’re across, carefully bounce across the Boxes, making sure to leave some behind as you’ll need to come back! Once you make it onto the second stone dock, wait for the large platform to slide in so you can Double Jump over to it. right it left to find four more Boxes. Bounce high off of them and Double Jump to get the Yellow Gem!


Ancient Viking “God House” to Thor Unearthed in Norway

Archaeologists have unearthed the 1,200-year-old remains of a large Viking temple in Ose, Norway that was dedicated to the worship of the Norse gods Thor and Odin.It is the first remains of such an Old Norse temple discovered in Norway.

“This is the first time we’ve found one of these very special, very beautiful buildings,” archaeologist Søren Diinhoff of the University Museum of Bergen informed Live Science. “We know them from Sweden and we know them from Denmark. … This shows that they also existed in Norway.”

This structure was a “god house” and it differed from smaller, simpler places of worship of the Old Norse pagan gods.

While the large wooden structure itself is gone, the post-holes that were uncovered shows what the size and layout of the god house would have been, including what would have included a distinctive tower only used in god houses. As Science Alert puts it:

“Archaeologists say the large wooden building – about 45 feet (14 meters) long, 26 feet (8 m) wide, and up to 40 feet (12 m) high – is thought to date from the end of the eighth century and was used for worship and sacrifices to gods during the midsummer and midwinter solstices.”

The site also revealed cooking pits for religious feasts and animal sacrifices. “You would have a good mood, a lot of eating and a lot of drinking,” Diinhoff said. “I think they would have had a good time.”

Located nearby is a large phallus-shaped stone that was discovered several years ago and is believed to have been part of fertility rituals.

While the Viking settlement at Ose dates back almost 2,500 years, the god house site is understood to hail from the late eighth century.

Movies and Shows to Prepare You For Valhalla

An elite group of wealthy families came to dominate the area at that time. As Live Science explained, this was an era when Scandinavians had more social interactions with the Roman Empire and Germanic tribes and the god house reflected these new influences.

“Norse religious worship became more ideological and organized, and god houses at Ose were patterned on Christian basilicas that travelers had seen in southern lands,” Science Alert reports.

By the 11th century, Norway’s kings were Christians who suppressed the old religion. Pagan structures like god houses were destroyed to make way for Christian churches, although it is not yet known whether the god house site at Ose was such a victim.

For related coverage, learn how DNA shows Vikings were less blond and blue-eyed than pop culture would have us believe and discover why the sequel series Vikings: Valhalla will be on Netflix instead of the History Channel.

And for more on Marvel’s god of thunder, get all the latest details on Thor: Love and Thunder.


7 Exciting Monster Hunter Rise Details (and 2 Letdowns)

Capcom featured Monster Hunter Rise prominently at Tokyo Game Show, with not one, but two 20-minute gameplay demos with developer commentary. After that showcase, we had the opportunity to interview Monster Hunter Rise producer Ryozo Tsujimoto and director Yasunori Ichinose, and learned even more.

Here is some of the most important new information about Monster Hunter Rise for the Nintendo Switch, from skippable cutscenes to how Capcom is handling Nintendo Switch Online.

1. The New Normal Naming Convention

This is more of a big picture detail, but you should know Monster Hunter games with subheads, like World and Rise, are the new norm.

Tsujimoto said each new game is based around a specific theme or concept, and they decided that it would be better to give new Monster Hunters a title that reflects their focus – for example, World’s introduction of large, open areas, and Rise’s emphasis on verticality.

Specifically, I asked if Rise and World were examples of a new normal naming convention, and if we were done with numbered Monster Hunters. Tsujimoto responded with: “Yeah… Each new game is based around a specific theme or concept, and we decided that it would be better for the players to understand what kind of, what the game is about, if we give the game a title that reflects what it’s about rather than just a number. So yes, we will be doing this in the future as well.”

New Monster Hunter Rise Screenshots – Oct 2020

2. Rise Is “Very Much Its Own Unique Thing”

Though it has shared similarities with Monster Hunter World, Tsujimoto and Ichinose insisted it’s “very much its own unique thing” and “not just a carbon copy of World.”

Ichinose was the director for Monster Hunter Generations, and had been wanting to make a new portable Monster Hunter, which he began working on largely in tandem with Monster Hunter World – this game became what we now know as Monster Hunter Rise.

“If you try out the game, I’m sure you will notice that it is very much its own unique thing,” Ichinose said. “We have some of the same quality of life improvements [as Monster Hunter World], but it is very much focused on the Switch as a platform.”

[Rise is] going to have its own unique, new things as well. Some of which we are not allowed to talk about yet.

As for whether Rise “feels” more like World or a more classic Monster Hunter like Generations, Ichinose said “there are elements from Generations and from World, but, [Rise is] going to have its own unique, new things as well. Some of which we are not allowed to talk about yet. So there’s a lot to look forward to.”

Ichinose also said that Rise will certainly feel like a Monster Hunter, and every game in the series has to meet those standards as not to alienate fans. With that in mind, any experience from any past game, whether it’s World, Generations, or an older Monster Hunter game, will prepare you for a new game in the series.

3. Single-Player and Multiplayer Quests are Separated

If you’ve only played Monster Hunter World, you’ll be used to the idea that all key quests can be completed either solo or with friends. But in previous Monster Hunters, there was a separation between the two playstyles, with single-player quests accepted in the “Village Hub” and multiplayer quests accepted in a “Gathering Hub”-like location.

This more traditional method of quest separation returns in Monster Hunter Rise – but don’t worry, single-player progression won’t affect your ability to progress in multiplayer quests and vice versa. However, past Monster Hunters did require players to progress the single-player campaign in order to unlock certain features and facilities, and we don’t know if this is the case for Rise just yet.

Every IGN Monster Hunter Review

4. Monster Hunter Rise’s Cutscenes Can Be Skipped

In Monster Hunter Rise, cutscenes are skippable in both multiplayer and single-player. This means they will no longer create a barrier to joining multiplayer quests, like they did in World.

“We made sure not to put too many restrictions on that,” Ichinose explained. “…So, you can play with anyone you want. The only restrictions that are in place are your Hunter Rank [your character level in multiplayer].”

Thankfully, you will always be able to rewatch these cutscenes at your leisure, even if you do choose to skip them initially.

5. No, Monster Hunter Rise Is Not Inspired by The Legend of Zelda: Breath of the Wild

In Monster Hunter Rise you can climb and explore pretty freely, so it’s not hard to make comparisons to another familiar and explosively popular Nintendo Switch game. I’m sure Ichinose and Tsujimoto have heard this comparison quite a bit already, because they burst out laughing when I asked if Rise was inspired at all by The Legend of Zelda: Breath of the Wild. But contrary to what people might think, Breath of the Wild isn’t the inspiration behind Rise, as the team has wanted to create a Monster Hunter with a lot more freedom of movement ever since they completed Generations – which was released in 2015 for the Nintendo 3DS.

“Just moving around alone is going to be a lot more fun in this game.”

“[Monster Hunter games] already had a lot of exploration elements to them, and we basically wanted to build on that. We wanted to give the player even more freedom to move around,” Ichinose said. “Just moving around alone is going to be a lot more fun in this game.”

As far as how this freedom of movement affects combat, I was told “it doesn’t mean that you have to use the Wirebug during the battle, but monsters’ attacks have different variations, and depending on where the hunter is, there are monsters that will change their attack methods.”

So don’t expect to be able to cheese monsters too badly by taking advantage of being able to traverse walls. Ichinose also said, “We hope that players enjoy having the freedom to do various actions by using the Wirebug.”

6. All About the Wirebug (and More Surprises to Come)

In both the trailers and TGS gameplay, we’ve been able to see quite a few flashy new attacks made possible by consuming the Wirebug gauge. These attacks remind me of Generations’ Hunter Arts – however, Ichinose explained that while Hunter Arts were mostly used as a “sort of special moment that could only be used occasionally because of long cooldowns,” the Wirebug attacks are something they “actively want players to use during combat in between attacks to make new combos.”

Also unlike Hunter Arts, these Wirebug attacks are not customizable. However – here comes the exciting part – there are other new elements regarding actions that they can’t talk about yet. They said to please look forward to that. (And as a bonus detail about combat, they told me there would be no armor skills that augment the Wirebug’s abilities.)

7. Icons Are Being Adapted to Suit the Nintendo Switch’s Small Screen

I must admit, I didn’t actually notice this myself, but I did see plenty of buzz around it online – and like me, the director and producer were surprised that so many people were talking about it: the change in the antidote icon. In previous Monster Hunter games, the antidote icon looked exactly like a potion except it was blue. However, in Monster Hunter Rise it has a totally different shape. This is because they are adapting some icons to be more legible on the smaller screen of the Switch. As a result, they’ve been looking over existing icons and fixing them to suit the Switch as necessary, like Bowgun ammo as well.

8. NintenDon’t Voice Chat

Speaking of adapting for the Nintendo Switch (and unfortunately moving on to the “not so hype” part of this list), there will be no voice chat on the Nintendo Switch or on the Switch mobile app. This is pretty much the norm when it comes to Nintendo Switch games, however I can’t help but be a bit disappointed. When asked to elaborate as to why, they said they “cannot comment on Nintendo Switch hardware features.”

Instead, you will be able to input messages, create quick commands, post stickers, and use gestures in order to communicate with your fellow hunters. Capcom also confirmed a Nintendo Switch Online subscription would be required to play online multiplayer.

9. Prowler Mode Is Not Returning

Finally, one final bit of mildly disappointing news we learned is that the Prowler mode, which let you play as a felyne in Generations, will not be returning in Monster Hunter Rise. But hey, at least you can play with your adorable Palicos and Palamutes by your side instead!

Of course, we learned a ton more than that during the gameplay videos shown at Tokyo Game Show – like how you won’t need paintballs or scout flies to track monsters in Rise. You can read more about what we learned during TGS in Monster Hunter Rise: Gameplay Shows Off New Abilities, Combat and More or watch in the presentation above.

Casey DeFreitas is an Editor at IGN who loves monster hunting, slaying, and catching. Catch her on Twitter @ShinyCaseyD.Source

2 charged in Michigan plots served in US Marines

The U.S. Marine Corps has confirmed that two men charged in plots against Michigan’s government spent time in the military

DETROIT — The U.S. Marine Corps confirmed Saturday that two men charged in plots against Michigan’s government spent time in the military.

Officials are “aware of the circumstances surrounding” Daniel Harris and Joseph Morrison and will assist in any way in the investigation, the Marine Corps said in an emailed statement.

Harris’s military file shows he was a rifleman, serving from 2014 until last year. He attained the rank of corporal E-4 in 2019 and his final duty assignment was at Camp Lejeune, North Carolina.

Morrison was a lance corporal and served in the Marine Corps Reserve from 2015 until Thursday, the day he was arraigned on state charges. The Marine Corps said his departure from the reserves is “unrelated to (his) current situation.”

Morrison’s last assignment was with the 4th Marine Logistics Group in Battle Creek, Michigan.


SEC Will Be Forced to Give More Guidance About Crypto: Peirce

U.S. Securities and Exchange Commissioner (SEC) Hester Peirce, well known for her pro-cryptocurrencies views, said increased interest in the space will necessarily force the regulatory body to shift toward a more accommodating stance, according to a recent interview with Cointelegraph.

The Potential Ripple Effects of Ethereum 2.0, Explained

The virtual event invest: ethereum economy takes place on Wednesday, Oct. 14. CoinDesk’s Christine Kim spoke to colleagues Michael J. Casey and Aaron Stanley about the most compelling and under-discussed topics about Ethereum 2.0 headlining next week’s conference.  

For free, early access to new episodes of this and other CoinDesk podcasts subscribe to CoinDesk Reports with Apple Podcasts, Spotify, Pocketcasts, Google Podcasts, Castbox, Stitcher, RadioPublica, iHeartRadio or RSS.

This episode is sponsored by and Elliptic.

From the dynamics of staking to the architecture of sharding, there haven’t been many topics Ethereum 2.0 core developers have shied away from discussing over the past five weeks on “Developer Perspectives: Ethereum 2.0.” 

See also: 3 Things You Should Know Before Staking on Ethereum 2.0

Each discussion, however, has sparked new questions about the ramifications of Ethereum’s transition to proof-of-stake on the crypto markets and the broader blockchain industry. 

“There’s a lot of unanswered questions about how the markets are going to behave,” said Casey, CoinDesk’s chief content officer. “Do we end up with a split, [with] two versions of ethereum or at least two tokens that trade differently in the marketplace?”

Casey added that financial engineers in the decentralized finance (DeFi) space will likely seek to unlock the liquidity of staked ETH on Ethereum 2.0 before token transfers are officially enabled on the network. What new DeFi products are created, their attributes and, most important, their impact on the value of ETH remain to be determined. 

Along with lingering questions over how the markets will react to the launch of Ethereum 2.0, there’s also uncertainty over how the launch will affect the competitive landscape for dapp users and dapp developers in the crypto industry. 

“What does the multi-chain future look like?” asked Stanley, CoinDesk’s managing director of events content. “If Eth 2.0 succeeds, … what does that mean for all these other [smart contract] chains out there? Are they going to go away or just cease to exist? I don’t think that’s the case.”

With the recent popularity around yield farming and liquidity mining on Ethereum, Stanley also questioned what the real incentives are for users holding large amounts of ETH, upwards of $11,000 worth, to stake on Ethereum 2.0 when they could earn “100x returns farming ‘hotdog coin’ or whatever the meme coin of the day is.”

See also: Yearn, YAM and the Rise of Crypto’s ‘Weird DeFi’ Moment

These questions are pertinent to the discussions happening next Wednesday at invest: ethereum economy. Keynote speakers headlining the virtual conference are founder of Ethereum Vitalik Buterin and U.S. Commodity Futures Trading Commission Chairman Heath P. Tarbert. To register for the event, click here. 

To download or stream the full podcast episode with Casey and Stanley you can go to Apple Podcasts, Spotify, Pocketcasts, Google Podcasts, Castbox, Stitcher, RadioPublica or RSS. For early access to future CoinDesk Research podcast episodes, be sure to click “subscribe” on these channels. 
CoinDesk Research has recently published an updated report about the launch of Ethereum 2.0, as well as recent developments on the existing Ethereum blockchain. Download it for free on the CoinDesk Research Hub.